LSU VR Football - Quarterback AJ Aycock #16 (2020)
This was an interesting project…
that our group tackled last year, you can read about it here - https://www.brproud.com/news/local-news/hi-def-valley-lsu-grad-students-make-tiger-stadium-a-vr-training-tool/ It's still ongoing, but Covid has put a bit of a pause on it for now.
Pictured left to right: Roderick Wilkins, Blairre Perriatt, Dean Rhodies, Marc Aubanel, Milad Khanlou, Jeremy Alcanzare, Kelley Burger
3d model turnaround
Arnold Render
Arnold Render
Arnold Render
Eye render and wireframe
My attempt to art direct myself
Gloves used as reference for the VR set
It was a unique experience and really cool getting to see all of the gear up close. But also seeing first hand how insanely fast he could throw. I created a game res version of him for the project, but I wanted to use this as an opportunity to learn a little more about likeness modeling, using Xgen, TexturingXYZ, and modeling some semi-complex hard surface objects. I did learn quite a bit during this process, and when I look at the renders and the models now I would 100% redo everything differently given the time, but that's how it goes right?
A very early attempt at photogrammetry
My process was to attempt using photogrammetry for creating some of the models but honestly it didn't really work out because I didn't take the photos correctly, and I didn't take enough.
But he was sculpted in ZBrush (2019/2020), Retopped and Unwrapped in Maya and ZBrush. I used TexturingXYZ for his irises (but I created my own color map) and his skin micro details. I painted his textures in ZBrush using Polypaint/Spotlight, and finished them in Substance Painter.
Kinesiology’s Mocap setup at LSU
I made his clothes in Marvelous Designer but ultimately sculpted in most of the details. I rendered the turnaround using Keyshot with the Bridge from ZBrush. And I rendered the close up (there are probably more coming soon) in Maya with Arnold, and his beard/hair/shirt and face fuzz were created with Xgen. Any logos were either recreated in Illustrator or edited with Photoshop.